to deeply feel-see every player
to examine the nature of motive and effect between them all, tracing all the lines of love and hate and rest and restlessness between them
to identify and test a selection of lines that yields life and healing over time
---
the game is to see [form and the experience of form] as effects, and not causes - and then to feel around for the causes, to find the levers that inform your field of view, to see your view of the physical world *changing* in response to those levers, and *then* (if you're me) to find a world that is well.