if you want to last: become useful in the ongoing game of balance
but if you want to change: play to win (or to lose)
you gotta be useful if you want to stay where you are
and to stay is no bad thing :)
do as you're ready, do as you feel desire
desire is radar
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you can keep it if you pass it on
because "you" will pass on, after all
and if it dies with "you", you'll have to start it from scratch
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proximity is persistence
gosh the collaboration is so important
I need to *know* how you feel in your interaction with the changes on the table
it's how I make sure that you and I move forward on a timeline where you can I can keep recognizing each other :)